Outcome Memories Recreation PC Controls
Most “this game feels terrible” complaints are default camera shake and a sprint key that is still a hold. Fix the HUD before you swap mains.
Recreation copies original Outcome Memories’ input language. You can rebind almost everything except WASD and jump. Do it in the in-game cog, not in Roblox’s escape menu. Mobile players should leave this page and open mobile controls instead of trying to memorize F and Z.
Default keyboard
| Input | Action |
|---|---|
| WASD | Move |
| Space | Jump / spring takeoff |
| F or Mouse 1 | Basic attack (M1) |
| E, Q, X, Z | Character skills |
| E (contextual) | Survivor interact / save |
| Shift | Sprint (make this a toggle) |
| B | Emote wheel |
| 1 / 2 / 3 / 4 | Emote slots |
There is no stamina bar in the original design. Holding Shift for twenty minutes is how you injure a finger for no reason. Toggle sprint. Raise FOV toward 110–120 if the map feels claustrophobic. Drop camera shake to 10–15. Hit sound IDs are optional flavour; they do not make Kolossos miss.
Settings that change win rate
- Sensitivity around 0.35 if you need to flick on 2011X invis. Lower if you play Tripwire beams.
- Never bind a skill to the same key as Roblox push-to-talk unless you enjoy dying silently.
- Keep interact off your M1. Saving a survivor with the same button you use to punch is how you greet the executioner.
Once the hands are comfortable, actually learn a kit on the survivors page or the how to play guide. Fancy binds will not Protect a teammate — Mighty still needs the Mighty guide. Fancy binds will not find the ring either; that is escape timing.
If you came here hunting a GUI instead of keybinds, you wanted scripts. If you came here because a restart reset your binds, that is normal WIP behaviour — see updates.
Binds that actually change a chase
Protect on Mighty is useless if it shares a finger with emote. Counter on Knuckles is useless if it shares a key with Roblox push-to-talk. Interact on the same button as M1 is how you punch the teammate you meant to save. Put skills on keys you can hit while camera-flicking 2011X invis. Then go learn what those skills do on the survivors and executioners pages instead of adding a fourth jump bind.
FOV is a win-rate setting on Not Perfect V2 and Mystic Cave. Claustrophobic default cameras hide void lips and Tripwire mines. Green Hill is more honest, which is why the Green Hill guide is the place to practise binds before you queue the map in the game’s own subtitle. The rest of the rotation is in the maps hub.
There is still no code that grants a better HUD. The codes page is empty. A script FOV slider is not a control scheme; it is a loadstring on the Om Hub page. Play the official cog first. Then use the matchup tool so the binds have a plan attached.
Frequently asked questions
Straight answers for the searches that actually land here.
Can I rebind jump?
Usually no. Jump stays on space. Skills and attack are the ones worth touching.
Is there a stamina sprint?
No. Toggle it and keep it on.
Why is my camera drunk?
Default shake. Lower it in the cog on the left of the HUD.
Where are emotes?
B opens the wheel, 1–4 fire slots. Do this after the ring, not during Kolossos grab.